Lobby HarborScouting notes for squads choosing a team game. Plan a session

Five team games, sorted by the evening they need.

Lobby Harbor compares Counter-Strike 2, Valorant, Dota 2, League of Legends and Rocket League on what settles a group's choice: how many seats a side has, how long a match runs and what each player must learn first.

Plan tonight's sessionRead the five profiles

Free to play, all five. No betting, skin-trading or casino links anywhere on Lobby Harbor.

How the profiles are built →

Match length

How long is a match?

Bars show the usual range of the main mode; the dot and thin line show the short mode. A white tick marks a published average.

Match length of the five games, in minutesRocket League 5 to 8 minutes; League of Legends 25 to 35, ARAM 20 to 25; Dota 2 All Pick average 40.1, Turbo 25.5; Valorant 30 to 45, Swiftplay about 15; Counter-Strike 2 Premier 35 to 50, Deathmatch 10.HALF AN HOURAN HOUR0102030405060Counter-Strike 2PREMIER · 5V5DEATHMATCHEST.ValorantCOMPETITIVE · 5V5SWIFTPLAYEST.Dota 2ALL PICK · 5V5TURBOEST.League of LegendsSUMMONER'S RIFT · 5V5ARAMEST.Rocket LeagueSTANDARD · 3V35-MINUTE CLOCK + OVERTIMEMINUTES
Dota 2 figures are DotaCoach averages for patch 7.41c; Rocket League and CS2 Deathmatch follow fixed clocks; “est.” marks our estimate from round limits and timers. Method

Seats per side

Count the players before the genres

Four games field five a side. Rocket League stops at three in ranked play, and its private matches allow four. Two friends get a proper 2v2 in CS2 Wingman or Rocket League Doubles; in the other three, a pair shares the match with three strangers.

Try your group size in the planner →

The line-up

Four ratings per game

Each bar describes a demand on the group. A full bar on rules means more to learn, which a patient group may welcome.

Car football · Psyonix, owned by Epic Games

Rocket League

3 per side in ranked, 4 in a private match

  • Rules to learn
  • Aim and control
  • Talking load
  • Session flex

Head to head

Three pairings worth comparing

Build your own pairing →

Planner

Tonight, with your group

Pick players, time and leaning. The list reorders; each line says which mode fits and why.

Players tonight
Time available
The group leans towards

    Practice cards

    One hour, one focus

    Each game has a 60-minute card split into timed blocks: a warm-up, a learning drill, one or two real matches and a short review. The cards stay inside the game's own tools, such as The Range in Valorant or Demo Hero in Dota 2.

    Open the practice cards →

    Sample · Rocket League

    1. 0–10Free Play: each player drives to the ball and touches it on the ground, then off a wall.
    2. 10–20Kickoff practice. Agree who goes for the ball and who waits back.
    3. 20–50Five matches, private or online. After each goal conceded, name who was last back.

    Notes

    From the editors

    All notes →
    1. 19 October 2026Rocket League is a three-seat game
    2. 14 October 2026Match length decides more than genre
    3. 9 October 2026What the profile dots measure
    01MethodSources, rating scale and what counts as an estimate. 02FAQWhy these five, Mac support, groups of two. 03Play safeStopping rules, spending and platform controls.