Method
How the profiles are built.
Facts come from named sources; ratings are editorial and explained; estimates are marked as estimates.
Sources
Modes, team sizes and requirements come from each game's official site and support pages: Steam Support for Counter-Strike 2 Prime Status, Epic Games help for Rocket League cross-play, and the official game sites linked on every profile.
Dota 2 match lengths are DotaCoach averages for patch 7.41c: 40.1 minutes for All Pick and 25.5 for Turbo, with 90% of Turbo games ending between 15.9 and 37.4 minutes. Valorant Swiftplay's length of about 15 minutes comes from published coverage of the mode.
Estimates
Where no source gives a length, we estimate it from round limits and timers and marks it “est.” on the chart: CS2 Premier 35 to 50 minutes, Valorant Competitive 30 to 45, League of Legends Summoner's Rift 25 to 35 and ARAM 20 to 25.
The four ratings
Rules to learn: 1 means the objective is the whole rule set (Rocket League), 5 means heroes, items and map objectives must be learned before decisions make sense (Dota 2).
Aim and control: 1 means hand speed rarely decides a fight, 5 means it decides most of them.
Talking load: 1 means players can act alone, 5 means the team agrees on plans during every phase.
Session flex: 1 means one match fills an evening, 5 means several fit into half an hour.
The ratings are editorial judgements built from each game's documented rules and modes. They are not measured from player data.
Checks and corrections
Rules, modes and requirements were checked on 21 October 2026. Patches change modes and timers; send a correction to desk@lobbyharbor.com and the profile is updated with the source.